A little bit behind on this one, but the second segment I recorded for the 3D Printing Today podcast. Episode 43 if you want to listen to it at the 28 minute mark.
http://threedprintingtoday.libsyn.com/
Decimating meshes is now part of my workflow, especially if the thing I've been making involves sculpting with dynamic topology. I do it quite a lot. And for the most part I can keep the effect of the reduction to a minimal so that the final print is doesn't look decimated, assuming you don't scale up your print. While other tools have decimation tools, I do mine in Blender because... well, I do almost everything in Blender.
Of course, if you want to learn more I cover decimation in 3D Printing Blueprints Chapter 7. And, here's an idea. If you would like to learn what I teach in 3D printing blueprints, but aren't sure you want a copy for yourself, ask your local library if they have a copy and ask them to get it. That way everyone in your community can benefit from my big 3D printed brain.
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