But for now, there's game projects to report on.
In Pocket Dungeon Quest part 1 I got the crazy idea that this game could fit in its own die. But would that idea hold up when actually playing the game? Second question, is PDQ fun? Short answers; no, yes. Long answers follow.
The problem with fitting a game inside is own die is you end up with a die that is heavy and unwieldy and pieces that are thin and flimsy, not a good combination on the same table. And no matter how big the dice/case is you still can't fit a rule book in there on anything bigger than microfiche. However I can probably fit a paper die inside it if I abandon the stands, or maybe I can 3D print a 3/4 size one and keep the stands.
|First game, we left the dungeon pretty picked over.|
I don't think it's a particularly deep game, but it's quick and painless. Theres very little apparent strategy besides working from the edges in and picking when you'll turn two vs three tiles over. But it's fun like a game should be and that's what counts. Perhaps I'll revisit this in a few months to report if we've ever played it again after this initial impression. But it was fun to play last night.
I feel like a card with spaces for player image, heart tokens, inventory, spells and money to keep track of things would be a great edition to the boxed version of this game. Obviously it won't fit in a dice at all that way, but it would help keep everyone honest.
If you'd like to try the oversized dice box out yourself you can download it on pinshape.